For over a decade, Streamline has supported the development of leading fighting game franchises where precision, respect for IP, and delivery discipline matter most. Our work holds because it is built to integrate cleanly, iterate safely, and ship under real development pressure.
For 25 years, Streamline has delivered the promise to publishers, developers, and IP owners building complex games under real production pressure. We seamlessly integrate into existing teams to reinforce execution, absorb complexity, and keep projects moving when delivery matters most.
Alongside co-development, Streamline creates and publishes original games. Building our own IP keeps us grounded in real production trade-offs and makes us a better partner when delivery matters.
Watch Stefan Baier (Global Director Development) and Renier Banninga (Global Creative Director) of Streamline Studios. With their combined Unreal Engine expertise of 20+ years, they share their insights on how to scale an ambitious project, optimize UE5’s systems, and successfully deliver a multi-SKU game at a global scale.
HOW WE KEEP DELIVERY PREDICTABLE
Orchestrated Global Execution
Integrated teams across multiple regions with clear ownership and continuity, not fragmented outsourcing.
Built-In Visibility & Control
Real-time clarity on scope, ownership, and risk so issues surface early while there’s still time to act.
Proven Under Real Conditions
Open-world games, live operations, remasters, fighting games, and original IP delivered across cycles, platforms, and production realities.