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SUBSCRIBECAREERS

We are game developers who SHIP

For 25 years, Streamline has been in continuous development on complex games across platforms, partners, and cycles.

Built to support delivery,
not just production

Streamline Studios is a global game development partner specializing in co-development, full game development, and live operations. We work alongside publishers, developers, and IP owners who need experienced teams that integrate quickly, absorb complexity, and keep projects moving under real development  pressure. We don’t operate as a hand-off vendor.
We embed, align, and deliver as part of the team.

WE’VE ALWAYS BROUGHT MORE THAN THE LIST

Co-development was never “hand us a spec, we’ll build it.” Twenty-five years of shipping games meant judgment, problem-solving, and publisher-grade discipline on every project, whether or not a client asked for it in writing. That’s always been the difference between working with us and working with an outsourcing vendor.

What’s changing is the layer we’re building on top of that.
Streamframe turned 25 years of production judgment into infrastructure. Infrastructure is becoming orchestration, publishing reach, and a partner ecosystem most studios can’t build alone. We’re not becoming a partner. We’re building the next layer of what partnership means.

AND WE TAKE THE RISK,
NOT JUST THE WORK

We are not a marketplace and we are not a staffing agency. Think architect and general contractor instead: one contract, one relationship, clear accountability, with a chain of custody on every asset that runs through Streamframe. You talk to us. Not to two hundred contractors.

THE NEXT 3.5 BILLION EVERYTHING

Since 2010, Streamline has built development hubs across Southeast Asia and Latin America as part of a deliberate delivery strategy.

These regions allow us to form long-term teams, develop capability over time, and maintain continuity across projects and production cycles. The focus has never been scale for its own sake. It has been stability, ownership, and teams that can grow with the work.

That approach has supported long-standing relationships with clients including Capcom, PlayStation, Square Enix, and Epic Games, and continues to strengthen delivery across co-development, full development, and long-term support.

Geography is not a differentiator by itself. How teams are built, retained, and integrated is.

PROVEN THROUGH FOUR CONTRACTIONS

25 years of grinding, with proof to show for it. We’ve shipped through the dot-com bust of 2002, the financial crisis of 2008, the industry contraction of 2018, and the post-COVID layoffs of 2022. Every one of those moments thinned out the field. We’re still here because we don’t just show up pleasant, we show up precise, informed, and shipping. That’s why the hardest problems end up on our desk.

WE BUILT THE PRODUCTION FIRST

Most publishers are a financing layer sitting on top of someone else’s production. We built the production layer first, twenty-five years of it, and added publishing on top. That means our teams, our systems, our cost structure, from the same people who ship the game to the people who bring it to market. No handoff, no friction, no separate company to coordinate with.

Owners, not vendors. Orchestrators, not outsourcers.

DELIVERY BREAKS QUIETLY UNTIL IT DOESN'T

Most projects don’t fail because of talent. They fail because visibility fades, ownership blurs, and risk surfaces too late.

We prioritize:
Clear ownership over tasks and outcomes
Early risk detection instead of late surprises
Disciplined scope, schedule, and quality control
Accountability at every stage of production

This is how delivery stays predictable as complexity grows.

FULL LIFECYCLE 
GAME DEVELOPMENT

Co-development and production support
Full game development
Live operations and long-term support
Original IP development
Remasters and ports
Open-world and systems-driven games


Our role adapts to where teams need reinforcement most without destabilizing delivery.

WE ARE GAME DEVELOPERS FIRST

Alongside co-development, Streamline creates and publishes original games.
Building our own IP forces the same production discipline, scope decisions, and launch realities our partners face.

That perspective strengthens how we deliver for others.

BUILT BY TEAMS WHO TAKE DELIVERY SERIOUSLY

Streamline’s teams are global, long-tenured, and production-hardened.
Many of our leaders and contributors have spent a decade or more at Streamline, carrying experience across projects, platforms, and partnerships.

We value:
Mastery
Responsibility
Clear communication
Accountability

Because great games don’t ship without them.

WHAT THIS MEANS FOR CLIENTS

Clear ownership
Early visibility into risk
Fewer surprises
Calm execution under pressure
Accountability through outcomes

DELIVERING THE PROMISE

More than just words it’s the foundation upon which Streamline was built. It’s a dedication to the belief that mastery, grit, teamwork, and communication can overcome any obstacle. Over the past 25 years, this belief has become the Streamline difference.

OUR VALUES

Mastery

Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are commited to kaizen—continuous improvement—ensuring we remain at the forefront.

Discipline

Making games is fun, but it’s built on rigorous discipline. Our adherence to workflow, processes, and schedules sets us apart, ensuring the Streamline difference.

Responsibility

We don’t take our role for granted. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of making games for over two decades.

Accountability

We bring our best to every project, but we also own our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables.

Communication

At Streamline, communication is direct and thorough. We leave nothing to chance, ensuring that everyone, from team members to clients, is on the same page.

Hard Work and Teamwork

Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.

Curiosity and Continuous Learning

The world of video games, technology, and culture is ever-evolving. We are perpetual learners, always absorbing and applying the latest knowledge to stay ahead.

SHIPPING is who we are

2001

Streamline is founded by 4 Game Devs in Amsterdam

2002

First Hollywood IP partner project, "James Bond: Nightfire"

2003

Streamline's Propietary Production Management Platform is born, Streamframe®

2006

1st Original IP, “Hoopworld” signed with XBox  

2008

Streamline headcount grows to 89 people 

2010

Streamline Studios Malaysia opens

2011

2nd Original IP, Axon Runners,
partners with Coca-Cola 

2013

Commitment to Japan game dev with Capcom partnership

2015

Streamline Studios Malaysia grows to 150 people

2017

PlayStation signs Streamline for the
China Hero Project

2019

Bake 'n Switch wins three awards at Reboot Red

2020

Streamline launches multi-platform original IP,
Bake ‘n Switch

2021

Balenciaga partners with Streamline for the Fall 2021 Fashion Show: "Afterworld."

2022

Streamline Studios Colombia and Streamline Studios Japan open

2023

PlayStation signs Streamline for the India Hero Project

2024

Streamline announces its participation in Silent Hill: Ascension; an Emmy Award-winner project

2025

Streamline launches multi-platform open-world game, Upin & Ipin Universe, based on Southeast Asia's most popular kids’ IP

2026

Streamline announces its participation in MARVEL Tōkon: Fighting Souls